<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9163068340905259815</id><updated>2011-11-27T16:42:43.668-08:00</updated><category term='God of War'/><title type='text'>Get in the Box</title><subtitle type='html'>Video game narratives are being taken more seriously every year. 

More and more gamers are taking into account the quality of story that ties a game together.

As a gamer and a writer, storytelling has always been important. Here I'll be analyzing various game plots, and discussing if, how, and why the story works.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://edmcguire.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://edmcguire.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ed</name><uri>http://www.blogger.com/profile/01076852026374103929</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_-mh9VEm0QEM/S65FXuAVUrI/AAAAAAAAAAM/6bYz7wRHkUY/S220/lumberjack_bangormn-crp.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9163068340905259815.post-7010221559042410153</id><published>2011-05-10T19:04:00.000-07:00</published><updated>2011-05-10T19:06:46.448-07:00</updated><title type='text'>The end of a busy year. The end of a hiatus.</title><content type='html'>Well, it's been about a year since I've done much for this blog. I've had one busy, tumultuous year, and my time for writing critiques was made sacrifice.Since nobody really reads this blog just yet, I suppose I'm telling myself all this, but I do have some announcements. I will be having one busy, tumultuous summer!That said, I'll be getting that ODST critique done soon, as well. On top of that, I'll be watching children, writing a game script, finding a job, publishing short stories, finding a job, playing games, writing something else, and finding a job.In the mean time, I think I have something I would like to post; a fiction I wrote during this last semester regarding video games. I'll be cutting it up into sections and posting it accordingly.To everyone, have a great summer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9163068340905259815-7010221559042410153?l=edmcguire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://edmcguire.blogspot.com/feeds/7010221559042410153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://edmcguire.blogspot.com/2011/05/end-of-busy-year-end-of-hiatus.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/7010221559042410153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/7010221559042410153'/><link rel='alternate' type='text/html' href='http://edmcguire.blogspot.com/2011/05/end-of-busy-year-end-of-hiatus.html' title='The end of a busy year. The end of a hiatus.'/><author><name>Ed</name><uri>http://www.blogger.com/profile/01076852026374103929</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_-mh9VEm0QEM/S65FXuAVUrI/AAAAAAAAAAM/6bYz7wRHkUY/S220/lumberjack_bangormn-crp.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9163068340905259815.post-2544080478579472472</id><published>2010-05-05T07:11:00.000-07:00</published><updated>2011-05-10T19:23:34.166-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><title type='text'>God of War Critique (part 6 of 6)</title><content type='html'>Ok, here's the last part of the critique. Time to tie things up and move on to the next game. I was originally going to pounce on the rest of the &lt;i&gt;God of War&lt;/i&gt; series ('cause I want to rip them to pieces and burn the remains), but I'm going to deconstruct Halo 3: ODST instead.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;link href="file:///C:%5CDOCUME%7E1%5CHP_ADM%7E1.ED%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml" rel="File-List"&gt;&lt;/link&gt;&lt;style&gt;&lt;!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal	{mso-style-parent:"";	margin:0in;	margin-bottom:.0001pt;	mso-pagination:widow-orphan;	font-size:12.0pt;	font-family:"Times New Roman";	mso-fareast-font-family:"Times New Roman";}@page Section1	{size:8.5in 11.0in;	margin:1.0in 1.25in 1.0in 1.25in;	mso-header-margin:.5in;	mso-footer-margin:.5in;	mso-paper-source:0;}div.Section1	{page:Section1;}--&gt;&lt;/style&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-indent: 0.5in;"&gt;&lt;b&gt;&lt;span style="color: #76a5af;"&gt;APOTHEOSIS&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;With his victorybehind him, Kratos returns to his statue of Athena to receive his prize. Hisservice to the gods completed, he asks that the nightmares of his past&lt;b&gt; &lt;/b&gt;be erased. Athena grants himforgiveness, but asserts that nobody could ever forget such terrible deeds. Insad acceptance, Kratos’ head drops. In all his despair, knowing that his pastcan never be wiped away, he journeys to the Suicide Bluffs to end his misery.Alas, upon hitting the water, Kratos is magically lifted back to where heleapt. Another statue of Athena lays in wait. Athena tells him that for havingdone such service to the gods, he cannot be allowed to die by his own hand. Asa reward she grants him status as the new god of war. The narrator returns,saying that all wars for the rest of time would occur under Kratos’ watch. Andlo, the story of &lt;i&gt;God of War&lt;/i&gt; comes to a close.&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://rian.fragland.net/gow2_kratos_throne.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="239" src="http://rian.fragland.net/gow2_kratos_throne.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: #6aa84f;"&gt;Well, you did good the first time around.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-indent: 0.5in;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;In conclusion, &lt;i&gt;Godof War&lt;/i&gt; is one of those self-sufficient stories that end without being foundwanting. The player gets to see lots of awesome and memorable events, absorbs ahefty and well thought-out story, and is then rewarded with a satisfyingending, all questions answered. Kratos is forgiven for his past, gets his revenge, and becomes a godfor the rest of time. Pretty closed-ended story, right?&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Well. The first time I finished &lt;i&gt;God of War&lt;/i&gt;, I thought about how happy I was with the game and how much fun it had been (except that part in Hades). I wanted a sequel, thinking I could have another great dose in another adventure. So I anxiously waited for &lt;i&gt;God of War&lt;/i&gt; II, and God War II is what I got. Oh, what a fool I was.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;I could whine for a decade on the abomination the sequels concocted. Like the Body Burner, I attempted the great temple that was "two". &lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;To what twisted creation have I been led&lt;/i&gt;, I wondered.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; Like him, when I returned I felt dead and confused. &lt;i&gt;What fevered mind thought these were good ideas?&lt;/i&gt; Like him, I am bitter, tasked to burn the dead.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; --&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;link href="file:///C:%5CDOCUME%7E1%5Cemcguire%5CLOCALS%7E1%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_filelist.xml" rel="File-List"&gt;&lt;/link&gt;&lt;link href="file:///C:%5CDOCUME%7E1%5Cemcguire%5CLOCALS%7E1%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_themedata.thmx" rel="themeData"&gt;&lt;/link&gt;&lt;link href="file:///C:%5CDOCUME%7E1%5Cemcguire%5CLOCALS%7E1%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_colorschememapping.xml" rel="colorSchemeMapping"&gt;&lt;/link&gt;&lt;style&gt;&lt;!-- /* Font Definitions */ @font-face	{font-family:"Cambria Math";	panose-1:0 0 0 0 0 0 0 0 0 0;	mso-font-charset:1;	mso-generic-font-family:roman;	mso-font-format:other;	mso-font-pitch:variable;	mso-font-signature:0 0 0 0 0 0;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal	{mso-style-unhide:no;	mso-style-qformat:yes;	mso-style-parent:"";	margin:0in;	margin-bottom:.0001pt;	mso-pagination:widow-orphan;	text-autospace:none;	font-size:10.0pt;	font-family:"Times New Roman","serif";	mso-fareast-font-family:"Times New Roman";	mso-fareast-theme-font:minor-fareast;}.MsoChpDefault	{mso-style-type:export-only;	mso-default-props:yes;	mso-ascii-font-family:Calibri;	mso-ascii-theme-font:minor-latin;	mso-fareast-font-family:"Times New Roman";	mso-fareast-theme-font:minor-fareast;	mso-hansi-font-family:Calibri;	mso-hansi-theme-font:minor-latin;	mso-bidi-font-family:"Times New Roman";	mso-bidi-theme-font:minor-bidi;}.MsoPapDefault	{mso-style-type:export-only;	margin-bottom:10.0pt;	line-height:115%;}@page Section1	{size:8.5in 11.0in;	margin:1.0in 1.0in 1.0in 1.0in;	mso-header-margin:.5in;	mso-footer-margin:.5in;	mso-paper-source:0;}div.Section1	{page:Section1;}--&gt;&lt;/style&gt;&lt;br /&gt;&lt;div align="center" class="MsoNormal" style="line-height: 200%; margin-left: 0.5in; text-align: center; text-indent: -0.5in;"&gt;&lt;span style="font-size: 12pt; line-height: 200%;"&gt;Works Cited &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 200%; margin-left: 0.5in; text-indent: -0.5in;"&gt;&lt;i&gt;&lt;span style="font-size: 12pt; line-height: 200%;"&gt;God of War&lt;/span&gt;&lt;/i&gt;&lt;span style="font-size: 12pt; line-height: 200%;"&gt;. Foster City, CA: Sony ComputerEntertainment, 2006. Computer software. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 200%; margin-left: 0.5in; text-indent: -0.5in;"&gt;&lt;span style="font-size: 12pt; line-height: 200%;"&gt;O'Connell, Mark, and Raje Airey. &lt;i&gt;TheComplete Encyclopedia of Signs &amp;amp; Symbols: Identification and Analysis ofthe Visual Vocabulary That Formulates Our Thoughts and Dictates Our Reactionsto the World Around Us&lt;/i&gt;. London: Hermes House, 2006. Print. &lt;/span&gt;&lt;/div&gt;&amp;nbsp;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9163068340905259815-2544080478579472472?l=edmcguire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://edmcguire.blogspot.com/feeds/2544080478579472472/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://edmcguire.blogspot.com/2010/05/god-of-war-critique-part-6-of-6.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/2544080478579472472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/2544080478579472472'/><link rel='alternate' type='text/html' href='http://edmcguire.blogspot.com/2010/05/god-of-war-critique-part-6-of-6.html' title='God of War Critique (part 6 of 6)'/><author><name>Ed</name><uri>http://www.blogger.com/profile/01076852026374103929</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_-mh9VEm0QEM/S65FXuAVUrI/AAAAAAAAAAM/6bYz7wRHkUY/S220/lumberjack_bangormn-crp.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9163068340905259815.post-7349212413534222994</id><published>2010-05-04T16:24:00.000-07:00</published><updated>2011-05-10T19:12:59.890-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><title type='text'>God of War Critique (part 5 of 6)</title><content type='html'>Hello, again! Apologies for the lengthy wait. I have been somewhat busy and have also come down with a bug; procrastiniciatus! Here is the fifth part of the critique. Also, as a bonus, I'll be posting the sixth and final part immediately after.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;link href="file:///C:%5CDOCUME%7E1%5CHP_ADM%7E1.ED%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml" rel="File-List"&gt;&lt;/link&gt;&lt;o:smarttagtype name="place" namespaceuri="urn:schemas-microsoft-com:office:smarttags"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype name="City" namespaceuri="urn:schemas-microsoft-com:office:smarttags"&gt;&lt;/o:smarttagtype&gt;&lt;style&gt;&lt;!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal	{mso-style-parent:"";	margin:0in;	margin-bottom:.0001pt;	mso-pagination:widow-orphan;	font-size:12.0pt;	font-family:"Times New Roman";	mso-fareast-font-family:"Times New Roman";}@page Section1	{size:8.5in 11.0in;	margin:1.0in 1.25in 1.0in 1.25in;	mso-header-margin:.5in;	mso-footer-margin:.5in;	mso-paper-source:0;}div.Section1	{page:Section1;}--&gt;&lt;/style&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-indent: 0.5in;"&gt;&lt;b&gt;&lt;span style="color: #6fa8dc;"&gt;HADES &amp;amp; THE GOD OF WAR (AKA GODZILLA)&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.nextgn.com/wp-content/uploads/2009/10/God-of-War-Ultimate-Edition-Pandoras-Box.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="247" src="http://www.nextgn.com/wp-content/uploads/2009/10/God-of-War-Ultimate-Edition-Pandoras-Box.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: #6aa84f;"&gt;Note: Does not contain power to kill a god. Supplies limited.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;Kratos bests thetrials of the &lt;st1:city&gt;&lt;st1:place&gt;Temple&lt;/st1:place&gt;&lt;/st1:city&gt; and finallyretrieves Pandora’s Box. As he drags it toward the entrance, the camera flies agreat distance to &lt;st1:city&gt;&lt;st1:place&gt;Athens&lt;/st1:place&gt;&lt;/st1:city&gt;, where wesee Ares still wrecking the city. Suddenly&lt;b&gt;&lt;/b&gt;he straightens his spine in surprise. In his realization of Kratos’ success(I guess a little harpy told him), he tears a pillar from the ground andlaunches it across the expanse. As Kratos is pushing the Box, he is suddenlyimpaled by the pillar. As he bleeds out, he sees harpies carry the box away forAres. Kratos falls toward the depths of Hades. Before he meets his doom helatches onto a man hanging from a ledge. This particular man happens to be theship captain from the &lt;st1:place&gt;Aegean Sea&lt;/st1:place&gt;. Kratos climbs up theman’s back with his blades and gets to safety, screwing over the Captain oncemore. Kratos must then climb his way out of the halls of death.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;Falling into Hadesis a noteworthy dilemma. On one hand, having Kratos die and fight through Hadesis really cool. It adds to the mythological collective that is &lt;i&gt;God of War&lt;/i&gt;without seeming too ridiculous, and generally makes Kratos that much morebadass. On the other hand, it really is a situation born of convenience. Whatwould you rather do, mine dear reader? Drag a huge and weighty box through thevast and unforgiving desert only to &lt;i&gt;fight a god&lt;/i&gt; right after, or die? Kratosends up opening the Box right next to his target, anyway.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;This section giveslittle in way of story, and is truly meant to test the skills developed by theplayer. Overall, it is tedious, frustrating, and generally hellish (ha, ha). Uponmuscling his way through, Kratos finds a lone rope dangling from above.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://media.giantbomb.com/uploads/0/3026/195490-405px_gravedigger_large.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://media.giantbomb.com/uploads/0/3026/195490-405px_gravedigger_large.jpg" width="216" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: #6aa84f;"&gt;The Gravedigger: Zeus when not a raping Swan&lt;/span&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;At the top of therope stands the Gravedigger, whom Kratos met during his time in &lt;st1:city&gt;&lt;st1:place&gt;Athens&lt;/st1:place&gt;&lt;/st1:city&gt;.The Gravedigger foreshadowed Kratos’ fall in the &lt;st1:city&gt;&lt;st1:place&gt;Temple&lt;/st1:place&gt;&lt;/st1:city&gt;,and has since dug the grave from which Kratos would return. What is trulyinteresting is that the Gravedigger implies that he is a god who wishes to aidKratos. Although there is little evidence, it has been confirmed that he is, infact, Zeus. This is fine, but in terms of pacing, it seems odd to introduce theGravedigger minutes after meeting Zeus, earlier in the game. Also, the ideathat another god helped lift Kratos from his demise may suggest that he wasundeserving of death, and that he is pure in his quest this time around. &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;When theGravedigger vanishes, Kratos continues toward the end of his quest. He findsAres boasting, with Pandora’s Box dangling from his fist (convenient). Kratosnabs the Box and releases its power, growing to enormous size to matchAres/Godzilla. On a side note, it is interesting that Kratos uses Zeus’ gift, alightning bolt, to acquire the Box. This may suggest that even Ares’ father (at least in &lt;i&gt;God of War&lt;/i&gt;) hadabandoned him, and that he was meant to be destroyed.&amp;nbsp;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://images2.wikia.nocookie.net/__cb20100312215021/godofwar/images/a/ad/Untitled_3ares.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://images2.wikia.nocookie.net/__cb20100312215021/godofwar/images/a/ad/Untitled_3ares.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="color: #6aa84f; font-family: inherit;"&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;"Induction then destruction, who wants to die? Aaaaah!"&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;Before theirfight, Kratos states that he is not the monster that Ares found the day he fellto the barbarians. This line sets the significance of the fight’s events instone. This is the culmination of Kratos' arc, where he shows his change in character. Their godly clash is pretty straightforward until Ares sends Kratos intoa twisted manifestation of his past. Kratos stands in the village hut where hemurdered his family, the phantasms of his wife and child standing before him. Kratosis forced to defend the specters as hordes of himself come crashing in to killthem. Here, Kratos truly works for his forgiveness, finally confronting hispast. All of Kratos’ work culminates in this moment. Also, it's worthy to note that the Kratos doppelgangers are much more bestial and fevered than we find Kratos, as players.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;Finally, Ares tearsthe Blades of Chaos from Kratos’ flesh and cuts down the family. Kratos isforced to relive his worst moment. This is the most emotionally charged scene inthe game, and it really helps the player sympathize with poor ole’ Kratos. Inhis following conversation with Ares, Kratos sounds the closest to crying he has ever come.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;Kratos returns tothe battlefield before Ares, broken in spirit. This may suggest that he cannever truly forgive himself. As Ares prepares to deliver the murder stroke,Kratos dodges and takes up the Blade of the Gods: a monstrously huge blade,seemingly used as a decorative bridge until this point. I must note that, in comparison to his former go-to weapons, the Blades of Chaos, this new sword is simple and sane in design. Because it appears at the end of the game, where Kratos' arc comes to a close, this might mean that Kratos is taking steps away from madness.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-indent: 0.5in;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://images3.wikia.nocookie.net/__cb20100312223916/godofwar/images/0/05/Ares_ss.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://images3.wikia.nocookie.net/__cb20100312223916/godofwar/images/0/05/Ares_ss.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: right;"&gt;&lt;span style="color: #6aa84f;"&gt;Womenfolk; always gettin' in the way of man business.&lt;/span&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Likewise, Kratos’ dialogueduring these scenes is very important. He is never truly consumed with rage,and shows his level-headed side. As he takes the Blade of the Gods to Ares, hesounds calm and collected. It sounds as if he believes killing Ares issomething he must do, rather than something he wants to do. He has to show Aresthat helping Kratos and destroying Athens were mistakes. Just as well, this act is how Kratos finds absolution. Solemnly, he has accepted his own mistakes. But Ares hasn't. For Ares, Kratos isdelivering retribution instead of revenge. This is reinforced when Ares begsfor his life. Ares states that all he wanted to do was create the perfectwarrior. Calmly, Kratos says, “You succeeded.” With these final words, Kratosimpales Ares.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://images1.wikia.nocookie.net/__cb20100312215306/godofwar/images/5/5b/Untitled_7ares.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="150" src="http://images1.wikia.nocookie.net/__cb20100312215306/godofwar/images/5/5b/Untitled_7ares.png" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: #6aa84f;"&gt;Shouldn't have eaten those tacos, Ares.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-indent: 0.5in;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;This scene may suggest that Ares’ destruction was a consequenceof his misdeeds. At the very least, it seems that Kratos has grown in charactersince the beginning of the game. It is also interesting to note that Kratos andAres are fighting in the &lt;/span&gt;&lt;st1:place style="font-family: Arial,Helvetica,sans-serif;"&gt;Aegean Sea&lt;/st1:place&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;, where the gamebegins. Remember how I said that the sea was a projection of all that bad stuffgoing on within Kratos? The fact that the two are fighting in the sea like it’sa puddle suggests that Kratos has overcome his troubles. Also, the sea can represent the cycle of life and death, birth and return, which are all relevant to Kratos' arc.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Then, in Ares’ dyingmoment, he explodes like an H-Bomb, because...why not?&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; --&lt;/span&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9163068340905259815-7349212413534222994?l=edmcguire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://edmcguire.blogspot.com/feeds/7349212413534222994/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://edmcguire.blogspot.com/2010/05/god-of-war-critique-part-5-of-6.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/7349212413534222994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/7349212413534222994'/><link rel='alternate' type='text/html' href='http://edmcguire.blogspot.com/2010/05/god-of-war-critique-part-5-of-6.html' title='God of War Critique (part 5 of 6)'/><author><name>Ed</name><uri>http://www.blogger.com/profile/01076852026374103929</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_-mh9VEm0QEM/S65FXuAVUrI/AAAAAAAAAAM/6bYz7wRHkUY/S220/lumberjack_bangormn-crp.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9163068340905259815.post-2509374868357094898</id><published>2010-04-25T20:56:00.000-07:00</published><updated>2011-05-10T19:12:19.794-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><title type='text'>God of War Critique (part 4 of 6)</title><content type='html'>This is the fourth part of the &lt;i&gt;God of War&lt;/i&gt; critique. Enter the temple!&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;link href="file:///C:%5CDOCUME%7E1%5CHP_ADM%7E1.ED%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml" rel="File-List"&gt;&lt;/link&gt;&lt;o:smarttagtype name="place" namespaceuri="urn:schemas-microsoft-com:office:smarttags"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype name="City" namespaceuri="urn:schemas-microsoft-com:office:smarttags"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype name="PlaceType" namespaceuri="urn:schemas-microsoft-com:office:smarttags"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype name="PlaceName" namespaceuri="urn:schemas-microsoft-com:office:smarttags"&gt;&lt;/o:smarttagtype&gt;&lt;style&gt;&lt;!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal	{mso-style-parent:"";	margin:0in;	margin-bottom:.0001pt;	mso-pagination:widow-orphan;	font-size:12.0pt;	font-family:"Times New Roman";	mso-fareast-font-family:"Times New Roman";}@page Section1	{size:8.5in 11.0in;	margin:1.0in 1.25in 1.0in 1.25in;	mso-header-margin:.5in;	mso-footer-margin:.5in;	mso-paper-source:0;}div.Section1	{page:Section1;}--&gt;&lt;/style&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-indent: 0.5in;"&gt;&lt;b style="color: #76a5af;"&gt;PANDORA’S &lt;/b&gt;&lt;st1:city style="color: #76a5af;"&gt;&lt;st1:place&gt;&lt;b&gt;TEMPLE&lt;/b&gt;&lt;/st1:place&gt;&lt;/st1:city&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://images3.wikia.nocookie.net/godofwar/images/6/60/Cronos_Desert.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="213" src="http://images3.wikia.nocookie.net/godofwar/images/6/60/Cronos_Desert.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: #6aa84f;"&gt;I know my contact lens is around here somewhere...&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;After breaking theSirens in half, Kratos comes upon a horn that parts the sandstorm before him.He passes through the cleft like a maniacal Moses, and finds the Titan Horn.The horn vanishes for some reason, Kratos fights a bunch of Sirens, and itreappears for Kratos to use. The Titan Horn calls forth Kronos (the lastremaining Titan), with the titanic &lt;st1:place&gt;&lt;st1:placetype&gt;Temple&lt;/st1:placetype&gt; of &lt;st1:placename&gt;Pandora&lt;/st1:placename&gt;&lt;/st1:place&gt; chained to his back. Onhand and knee, Kronos crawls throughout the desert, damned to wander thereuntil the “sands tear the flesh from his bones”. Kratos leaps from the balconyonto a massive chain hanging from&lt;b&gt; &lt;/b&gt;theTitan’s back and climbs Kronos’ side &lt;i&gt;for three days&lt;/i&gt;. On the third day, he comesto the entrance of the mighty temple and sees the corpses of all those who hadfailed before him, rotting on the stone.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;Next to the &lt;st1:place&gt;Aegean Sea&lt;/st1:place&gt;, this is one of the coolest scenes in the game. We get somegood narrative spiced with feats typical of a classic heroic tale. Kratos takesanother step toward ascension above his dark past and stands before the bruntof his trials. The question is; will he make it through? Can this lone mortalovercome the deadly tests that have felled so many before him?! (Yes). &amp;nbsp;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; font-family: Arial,Helvetica,sans-serif; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://images4.wikia.nocookie.net/__cb20080712192237/godofwar/images/8/81/Pathos_Verdes_III.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://images4.wikia.nocookie.net/__cb20080712192237/godofwar/images/8/81/Pathos_Verdes_III.jpg" width="192" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: #6aa84f;"&gt;Pathos Verdes III - #1 Babysitter&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;The &lt;st1:place&gt;&lt;st1:placetype&gt;Temple&lt;/st1:placetype&gt; of &lt;st1:placename&gt;Pandora&lt;/st1:placename&gt;&lt;/st1:place&gt; is an absolute wonder,in the &lt;i&gt;God of War&lt;/i&gt; universe. It was masterfully constructed by the Architect,Pathos Verdes III, whose story is a parallel to Kratos’. The player learns aboutthe Architect from the writings he left throughout the temple&lt;b&gt;.&lt;/b&gt; The Architect was tasked by the godswith building the temple, and lost his two sons to the job. As they died off,the Architect slowly descended into madness, having lost his faith in the gods.The traps he was required to construct&lt;b&gt; &lt;/b&gt;becamemore twisted and vile, eventually including the corpses of his sons in their puzzles. He murderedhis wife in a dispute about such grim ideas, and eventually killed himself in hisdespair. This is much like Kratos, who ended up killing his family in following Ares' will, eventually killing himself at the game's opening.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;This kind of storyis echoed throughout the games, and is another of the few ideas that hold theseries together. The gods are cruel and unforgiving creatures that use mortalsto achieve their own ends. At least, this message is what the sequels push for. This idea is bolstered in the second and thirdgames, mostly to justify the gods’&lt;b&gt; &lt;/b&gt;punishment,but also as a base for humanity’s coming liberation.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;We see thisrelationship with Kratos in the three primary games (the rest shouldn’t exist (actually, only the first one should)).We also see it with Pathos Verdes III, the Body Burner, and Daedalus (thearchitect in &lt;i&gt;God of War&lt;/i&gt; III). Kratos was once a tool for Ares and he&lt;b&gt; &lt;/b&gt;becomes a tool for Athena,&lt;b&gt; &lt;/b&gt;seemingly&lt;b&gt; &lt;/b&gt;punished afterwards on both occasions. For serving Ares, he loseshis family, and for serving Athena, the sequel happens (also a punishment tothe player). Kratos is then trapped within his rage and despair, a byproduct ofthe battles he brought on. Pathos Verdes III takes up the task of buildingPandora’s &lt;st1:city&gt;&lt;st1:place&gt;Temple&lt;/st1:place&gt;&lt;/st1:city&gt; for the gods,loses his sons, loses his mind, kills his wife, and is trapped within hiscreation, the temple being an extension of himself. The Body Burner is tasked,by the gods, to enter Pandora’s &lt;st1:city&gt;&lt;st1:place&gt;Temple&lt;/st1:place&gt;&lt;/st1:city&gt;and is the first to fail. He is then punished for his failure, and is cursedwith immortality and the task of burning the corpses of all who fail after him.Daedalus is tasked, by the gods, to construct a labyrinth in &lt;st1:place&gt;Olympus&lt;/st1:place&gt;in exchange for the return of his son. Daedalus actually succeeds but is thentrapped within and abandoned by the gods. Eventually madness takes him.Daedalus is a weaker example of this relationship, but only because Zeus becomesStalin by that point and punishes him for no reason. &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_-mh9VEm0QEM/S9UO7XhP80I/AAAAAAAAAB0/yvWEhzyUAcQ/s1600/body_burner.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_-mh9VEm0QEM/S9UO7XhP80I/AAAAAAAAAB0/yvWEhzyUAcQ/s320/body_burner.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: #6aa84f;"&gt;It's a bit more than a flesh wound.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;There is a strangepattern in all of these people’s stories. A task is given unto the mortal bythe gods. The mortal is destined to fail and, upon doing so, is gruesomelypunished. The mortal is then trapped within his/her trade. Kratos is locked inconstant conflict. Pathos Verdes III and Daedalus are trapped within theirmazes. The Body Burner must remain at the entrance of Pandora’s &lt;st1:city&gt;&lt;st1:place&gt;Temple&lt;/st1:place&gt;&lt;/st1:city&gt;,forever welcoming adventurers and watching them fail as he did.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;Such harshretribution begs the question of why these mortals were punished. The gamesuggests that these characters went about achieving their goals for themselvesrather than something larger than themselves, such as the gods or a city-state.This means that their intentions were not pure. Kratos suffered for serving hisdesire for war, instead of truthfully serving &lt;st1:city&gt;&lt;st1:place&gt;Sparta&lt;/st1:place&gt;&lt;/st1:city&gt;,as he once said he did. Pathos Verdes III, despite being a religious&lt;b&gt; &lt;/b&gt;zealot, constructed Pandora’s &lt;st1:city&gt;&lt;st1:place&gt;Temple&lt;/st1:place&gt;&lt;/st1:city&gt;out of pride. When he was chosen by the gods, he took up the task to show thathe was loved &lt;i&gt;by&lt;/i&gt; them, rather than toshow that he loved them. The Body Burner was also directed by the gods toattempt the temple, but also&lt;b&gt; &lt;/b&gt;soughtthe power of Pandora’s Box.&amp;nbsp;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;Daedalus isdifferent in that he did his duty for the sake of reuniting with his son. Imention him mostly because he gets screwed over by the gods, just like everyoneelse. His story reinforces the idea, among other things, that humanity must befreed from the tyranny of the cruel gods.&lt;br /&gt;&lt;br /&gt;However, it could be said that, in regards to the first &lt;i&gt;God of War&lt;/i&gt; only, the tales of Kratos, Pathos Verdes III, and the Body Burner may only seek to depict a mortal's flaws and their ramifications in light of the gods' work. Considering how the gods in the first iteration of the series aren't as insane as their appear to be in the rest of the games, this might be true. I must admit that, sometimes, its hard to separate what's what in light of the sequels. &amp;nbsp; &amp;nbsp; --&amp;nbsp; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9163068340905259815-2509374868357094898?l=edmcguire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://edmcguire.blogspot.com/feeds/2509374868357094898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://edmcguire.blogspot.com/2010/04/god-of-war-critique-part-4-of-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/2509374868357094898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/2509374868357094898'/><link rel='alternate' type='text/html' href='http://edmcguire.blogspot.com/2010/04/god-of-war-critique-part-4-of-6.html' title='God of War Critique (part 4 of 6)'/><author><name>Ed</name><uri>http://www.blogger.com/profile/01076852026374103929</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_-mh9VEm0QEM/S65FXuAVUrI/AAAAAAAAAAM/6bYz7wRHkUY/S220/lumberjack_bangormn-crp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_-mh9VEm0QEM/S9UO7XhP80I/AAAAAAAAAB0/yvWEhzyUAcQ/s72-c/body_burner.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9163068340905259815.post-9111352061088035403</id><published>2010-04-22T12:57:00.000-07:00</published><updated>2011-05-10T19:11:47.924-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><title type='text'>God of War Critique (part 3 of 6)</title><content type='html'>Here is the third installment of the &lt;i&gt;God of War&lt;/i&gt; critique. In this part, I cover Kratos' trip through the Desert of Lost Souls.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;link href="file:///C:%5CDOCUME%7E1%5CHP_ADM%7E1.ED%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml" rel="File-List" style="color: #6fa8dc;"&gt;&lt;/link&gt;&lt;o:smarttagtype name="place" namespaceuri="urn:schemas-microsoft-com:office:smarttags" style="color: #6fa8dc;"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype name="City" namespaceuri="urn:schemas-microsoft-com:office:smarttags" style="color: #6fa8dc;"&gt;&lt;/o:smarttagtype&gt;&lt;style&gt;&lt;!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal	{mso-style-parent:"";	margin:0in;	margin-bottom:.0001pt;	mso-pagination:widow-orphan;	font-size:12.0pt;	font-family:"Times New Roman";	mso-fareast-font-family:"Times New Roman";}@page Section1	{size:8.5in 11.0in;	margin:1.0in 1.25in 1.0in 1.25in;	mso-header-margin:.5in;	mso-footer-margin:.5in;	mso-paper-source:0;}div.Section1	{page:Section1;}--&gt;&lt;/style&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="color: #6fa8dc; font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;b&gt;THE DESERT OF LOST SOULS&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;After rescuing theoracle, Kratos is directed to the desert to find Pandora’s &lt;st1:city&gt;&lt;st1:place&gt;Temple&lt;/st1:place&gt;&lt;/st1:city&gt;,wherein lies the power to kill a god. He just has to navigate the vast desertand slay a bunch of Sirens to get there. This section is short and sweet, butgets caught on a couple snags.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://images3.wikia.nocookie.net/godofwar/images/8/81/Desert_of_Lost_Souls_2.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="260" src="http://images3.wikia.nocookie.net/godofwar/images/8/81/Desert_of_Lost_Souls_2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: #6aa84f;"&gt;Insert Bugs Bunny reference here.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;The desert isanother of the great externalizations of Kratos’ inner conflict. Deserts bear anumber of representations ranging from negative to positive, but from the nameof this particular one, I’d say it’s mostly the former. The desert is dry andunforgiving, a sandy screen obscuring the horizon and swallowing the remnantsof a lost city. These dusty dunes show us loneliness, isolation, loss,misfortune, and hopelessness. All of which apply to Kratos, our darkly hero. Ithink, by this point, it goes without saying why. On another note, it was a nicetouch, gameplay-wise, to have the player get lost in the sands. The player getsto experience all of these concepts first hand, while hoping to hear the callof the Sirens, whose song provides a guide.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;The Sirens arepopular mythological creatures&lt;b&gt;. &lt;/b&gt;They are seductive man-eaters, typically half-woman and half bird, whose songcan enchant and trap all those who decide to listen. Most of the time they areassociated with the sea, as their song lures passing mariners into their rockydoom. However, in &lt;i&gt;God of War&lt;/i&gt; they are monstrous and ghostly women that roam thedesert. &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://i202.photobucket.com/albums/aa240/sagali/sirens-and-ulysses-1153493224.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://i202.photobucket.com/albums/aa240/sagali/sirens-and-ulysses-1153493224.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: #6aa84f;"&gt;Oh, hey boys! Why don't you come on over here?&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;In any case, theyare also tied in with temptation, madness, and death. The idea that Kratos mustfight the Sirens might suggest that they have no sway over him. At the very least, this level could be a trial for Kratos, to see if these notions would influence him. Temptation isovershadowed by his dedication to his quest. The player gets hints of this inall of the sex scenes, as well. This may sound crazy, as Kratos is possibly themanliest thing in existence, but&lt;b&gt; &lt;/b&gt;everytime Kratos is about to do the deed, he makes it out to be a trivial task.Women seem to pester him until he says, “Fuck it.” Then he does.&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;There’s also thelink between the Sirens and death. In this section, Kratos may only pass if heis to find the Sirens and destroy them. The only way to find them is to listenfor their song. In most other stories, doing this dooms a character. WithKratos, we don’t see any immediate consequences of him following the song. Inthe long run, though, this opens up the path to Pandora’s &lt;st1:city&gt;&lt;st1:place&gt;Temple&lt;/st1:place&gt;&lt;/st1:city&gt;,where Kratos does die.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; While the desert doesboast some nice story elements, it falls short in a couple places. For one,there is no solid reason to explain why Kratos has to slay exactly threesirens. He ends up fighting loads more anyway. We know that it will open adoor, but why are the sirens even there? Why do they, above all creatures, haveto die so some door can open? How does killing these Sirens open the door? What makes this door so special? Athena commandsthat it be so, so I guess it is. Yep.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;/div&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Also, when Kratosgets to Pandora’s &lt;st1:city&gt;&lt;st1:place&gt;Temple&lt;/st1:place&gt;&lt;/st1:city&gt;, theplayer is shown that about a thousand other Greeks managed to get there, too.So why is the way to the &lt;st1:city&gt;&lt;st1:place&gt;Temple&lt;/st1:place&gt;&lt;/st1:city&gt;closed? Somebody must have completed this task before. If not, there must havebeen other ways to travel. The only explanation is that the gods decided to“reset” everything every time someone gets through. &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;All in all, itseems like the developers really wanted to have the Sirens see the spotlightsomewhere in the game. The desert would be the most appropriate place, sincethe sea was already used, but&lt;b&gt; &lt;/b&gt;some of thissection seemed pretty hastily put together.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; --&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9163068340905259815-9111352061088035403?l=edmcguire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://edmcguire.blogspot.com/feeds/9111352061088035403/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://edmcguire.blogspot.com/2010/04/god-of-war-critique-part-3-of-6.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/9111352061088035403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/9111352061088035403'/><link rel='alternate' type='text/html' href='http://edmcguire.blogspot.com/2010/04/god-of-war-critique-part-3-of-6.html' title='God of War Critique (part 3 of 6)'/><author><name>Ed</name><uri>http://www.blogger.com/profile/01076852026374103929</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_-mh9VEm0QEM/S65FXuAVUrI/AAAAAAAAAAM/6bYz7wRHkUY/S220/lumberjack_bangormn-crp.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9163068340905259815.post-8942139553031264007</id><published>2010-04-19T21:14:00.001-07:00</published><updated>2011-05-10T19:11:16.669-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><title type='text'>God of War Critique (part 2 of 6)</title><content type='html'>&lt;link href="file:///C:%5CDOCUME%7E1%5CHP_ADM%7E1.ED%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml" rel="File-List"&gt;&lt;/link&gt;&lt;o:smarttagtype name="place" namespaceuri="urn:schemas-microsoft-com:office:smarttags"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype name="City" namespaceuri="urn:schemas-microsoft-com:office:smarttags"&gt;&lt;/o:smarttagtype&gt;&lt;style&gt;&lt;!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal	{mso-style-parent:"";	margin:0in;	margin-bottom:.0001pt;	mso-pagination:widow-orphan;	font-size:12.0pt;	font-family:"Times New Roman";	mso-fareast-font-family:"Times New Roman";}@page Section1	{size:8.5in 11.0in;	margin:1.0in 1.25in 1.0in 1.25in;	mso-header-margin:.5in;	mso-footer-margin:.5in;	mso-paper-source:0;}div.Section1	{page:Section1;}--&gt;&lt;/style&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-size: large;"&gt;&lt;st1:city style="color: #666666;"&gt;&lt;st1:place&gt;Here's the second part of my analysis. In this part I touch on Kratos' trip through Athens, discussing what's significant and nitpicking all the while.&lt;/st1:place&gt;&lt;/st1:city&gt;&lt;/span&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;&lt;span style="color: #999999;"&gt;&lt;/span&gt; &lt;/b&gt;&lt;st1:place&gt;&lt;/st1:place&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-indent: 0.5in;"&gt;&lt;st1:city style="color: #6fa8dc;"&gt;&lt;st1:place&gt;&lt;b&gt;ATHENS &lt;/b&gt;&lt;/st1:place&gt;&lt;/st1:city&gt;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;So Kratos managesto get away with a completely functional ship and after a few restless nightsand a couple of threesomes, Kratos decides he has had enough. Ten years ofserving the gods has gained him nothing, and he demands satisfaction. He stormsonto the main deck, charges through the rain, and starts bellowing at a statueof Athena (his guiding god). The statue animates andconveys Athena’s voice and Kratos’ final task. He must take down Ares, the godof war, who is laying siege to &lt;st1:city&gt;&lt;st1:place&gt;Athens&lt;/st1:place&gt;&lt;/st1:city&gt;.Since Zeus has forbidden the gods from warring on each other directly, it mustbe Kratos that does the wet work. Only in achieving this impossible charge willhis overwhelming past be forgiven.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; font-family: Arial,Helvetica,sans-serif; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://images3.wikia.nocookie.net/__cb20100313112839/godofwar/images/4/4e/Untitled_3atena.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://images3.wikia.nocookie.net/__cb20100313112839/godofwar/images/4/4e/Untitled_3atena.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="color: #6aa84f;"&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;O, Kratos.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;This small scenelays the groundwork for the rest of the game, and communicates a few important ideas.Firstly, the player is shown this spooky animation of the statue, through whichAthena speaks. The fact&lt;b&gt; &lt;/b&gt;that Athenadoesn’t come down to speak to Kratos directly tells us that there is a definedrelationship, a disconnect, between the gods and the mortals that I’ll talk about later. Also,there’s this matter of dealing with Ares (the 400 1/2 foot tall Godzilla). Therelationship between Kratos and Ares has yet to be explained, but it is one ofthe focuses of the game. Then there’s the recurring business of Kratos’ past, which Kratos wants to erase.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;Something to payspecial attention to is how Kratos reacts when he finds out this will be hisfinal task. He was consumed by rage before, but now he is docile and, from thesound of his voice, desperate as if on the verge of madness. He just looks sosad and lost, standing there in the rain mumbling to himself. O, Kratos.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;So after a fewmore threesomes, Kratos lands in &lt;st1:city&gt;&lt;st1:place&gt;Athens&lt;/st1:place&gt;&lt;/st1:city&gt;to save it from an angry war god. Because he is this much of a man, this leadsme to believe that this kind of thing might be his everyday ritual. If you haven't realized it yet, the game tries really hard to push Kratos' gargantuan manliness through the sky (that is, if he's laying on his back). Anyway,Kratos begins his journey across the sacked city. Ares' undead minionspermeate all of &lt;st1:city&gt;&lt;st1:place&gt;Athens&lt;/st1:place&gt;&lt;/st1:city&gt;. Aftergrappling with a few hell-soldiers, Kratos comes across what I believe to behis strangest foe. &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; font-family: Arial,Helvetica,sans-serif; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://ps2media.ign.com/ps2/image/article/590/590711/god-of-war-20050224045848537-000.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="239" src="http://ps2media.ign.com/ps2/image/article/590/590711/god-of-war-20050224045848537-000.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="color: #6aa84f;"&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;"What the hell are you?!"&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;Lo, the insidiousmechano-cyclops, complete with its trusty extendo-mace, falls from the sky likean bizarre vision of Chris Farley from Beverly Hills Ninja. Every time I play &lt;i&gt;God of War&lt;/i&gt;, I find myself wondering, &lt;i&gt;what the hell is thisthing?&lt;/i&gt; I know that the Greeks in the &lt;i&gt;God of War&lt;/i&gt; universe have some crazyunderstanding of technology that nobody can fathom, but damn. You’d think thisunholy thing would come later at a more appropriate time (like Pandora’s &lt;st1:city&gt;&lt;st1:place&gt;Temple where technology is omnipresent&lt;/st1:place&gt;&lt;/st1:city&gt;),but instead it is the first Cyclops the player encounters. What's worse is that there are relatively normal cyclopes later on. This thing is unlikealmost any other creature Kratos comes across in his adventure.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;After the playerdeals with this…thing, Kratos navigates the strange passageways of &lt;st1:city&gt;&lt;st1:place&gt;Athens&lt;/st1:place&gt;&lt;/st1:city&gt;, which&lt;st1:city&gt;&lt;st1:place&gt;&lt;/st1:place&gt;&lt;/st1:city&gt; is constructed in such a waythat only people like Kratos can get through. At points, the player mightnotice how un-ergonomic this city is, at least, if you stand back and think about it. It begs the question; what sort of peoplelive here? There’s a room filled with colossal stacks of boxes, and the onlyother exit, besides the one you entered through, is carved out at the top of a 50-footwall. Once Kratos arrives at the residential side of town, you’ll find thathalf of the prison-cell homes are stacked on top of one another. From all ofthis I must assume that &lt;st1:city&gt;&lt;st1:place&gt;Athens&lt;/st1:place&gt;&lt;/st1:city&gt; iswhere the original Globetrotters came from. Or maybe there could havebeen a lot of Greek-Animal love consummation that allowed them to develop super homo-bestial jumpingabilities. Considering all the minotaur andsatyrs running amok, this twisted notion may not be far off. Either way, you’d think a city built to represent intelligence and culture wouldcome up with something more practical.&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; font-family: Arial,Helvetica,sans-serif; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.wired.com/news/images/full/statue_f.18163.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="158" src="http://www.wired.com/news/images/full/statue_f.18163.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="color: #6aa84f;"&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Screw the stairs!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;Nitpicks aside,there are some story elements to look at in &lt;st1:city&gt;&lt;st1:place&gt;Athens&lt;/st1:place&gt;&lt;/st1:city&gt;.At this point we know that Kratos is a Spartan. The Spartans were Greeks whoseentire culture was shaped around the concept of war. &lt;st1:city&gt;&lt;st1:place&gt;Athens&lt;/st1:place&gt;&lt;/st1:city&gt;,on the other hand, was a city famous for its culture, innovations, and generalintellect. Here, there is a clash of ideas as Kratos, a Spartan, mingles withwar-torn &lt;st1:city&gt;&lt;st1:place&gt;Athens&lt;/st1:place&gt;&lt;/st1:city&gt;. At one point, tocontinue his quest, he topples a statue holding a scroll (forgoing intellect,much?).&lt;b&gt; &lt;/b&gt;He even works for Athena,the goddess of wisdom, as if she’s his reform officer. From this knowledge itcould be said that Kratos is grappling with his need for destruction, and theoption of holding back his fury and taking a more civilized route. &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;This idea comes uplater when he reaches the oracle of &lt;st1:city&gt;&lt;st1:place&gt;Athens&lt;/st1:place&gt;&lt;/st1:city&gt;.After rescuing the oracle, she looks into his mind and reveals his past. She findsa history of bloodlust and conquest, as well as the secrets he didn’t wantdug up. &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; font-family: Arial,Helvetica,sans-serif; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2010/03/God%20of%20war%20story%20so%20far/g3--article_image.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="218" src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2010/03/God%20of%20war%20story%20so%20far/g3--article_image.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="color: #6aa84f;"&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Halp!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;You see, there wasa great battle between an army of barbarians and Kratos’ forces. AlthoughKratos was indeed powerful, the numbers he stood against were too great. Justbefore he was to be felled by the barbarian king, Kratos made a desperate pleato Ares. Kratos swore that if Ares would destroy his enemies, then Kratos’ lifewould be his. The War god took Kratos up on his offer, and sent down the Bladesof Chaos (Kratos' iconic weapons). After their chains fused with the flesh of Kratos’ arms, he laid wasteto all who opposed him. &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;After the battle,however, Kratos was Ares' tool; to be used and abused. Ares eventuallysent Kratos and his forces to raid an Athenian village. They proceeded toslaughter everyone in the village for worshipping Athena. Eventually Kratos&lt;b&gt; &lt;/b&gt;came upon a particular house.&amp;nbsp; Before entering he was&lt;b&gt; &lt;/b&gt;warned not to by the local old lady. Ignoring her, he readily killed all those inside, and after thefog of Ares’ control dissipated, he found his wife and daughter dead upon thefloor. The elderly woman then bound the ashes of Kratos’ family to his flesh,rendering him ghostly white, to serve as a reminder of his actions to all. In general, I find this whole bit awesome. What hubris!&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; font-family: Arial,Helvetica,sans-serif; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2010/03/God%20of%20war%20story%20so%20far/g2--article_image.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="156" src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2010/03/God%20of%20war%20story%20so%20far/g2--article_image.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="color: #6aa84f;"&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I really can't imagine how the honeymoon went over.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;While thiscut-scene is playing we see Kratos’ wife holding their frightened child. Justbefore the great battle where Kratos fell, she demanded that he bring his lustfor war to an end. This brings us back to the idea that Kratos is strugglingwith his need for conquest and the idea of sheathing his blades. Despite hisripping up everything that crosses his path, this is indeed a conflict in hischaracter. This idea is one of a&lt;b&gt; &lt;/b&gt;scantfew that loosely hold the series together. What is it that Kratos actuallyneeds? At this point we now know that this quest is not only about his revenge,it is about his absolution.&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;With his past laidout, there’s one issue I’d like to bring to light. While Kratos is stormingthrough &lt;st1:city&gt;&lt;st1:place&gt;Athens&lt;/st1:place&gt;&lt;/st1:city&gt;, toward the end ofthe section, he comes across some sort of noble woman. She just so happens tobe another person who knows the gory details of Kratos’ past deeds. After shepanics and bolts away, Kratos shouts for her to wait. The thing is, Kratosdoesn’t sound enraged, or&lt;b&gt; &lt;/b&gt;as if hewants her dead (something the sequels would make the player expect). He soundsas though he could be either concerned or sad, even. Here we get to see Kratos’remorse for what he’s done. He doesn’t want to be seen as the monster everyoneknows him as. When Kratos finally catches up with the woman at the top of abalcony, she feels cornered and accidentally falls to her death. This wholesituation adds to the price of Kratos’ mistakes.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; --&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9163068340905259815-8942139553031264007?l=edmcguire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://edmcguire.blogspot.com/feeds/8942139553031264007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://edmcguire.blogspot.com/2010/04/god-of-war-critique-part-2-of-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/8942139553031264007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/8942139553031264007'/><link rel='alternate' type='text/html' href='http://edmcguire.blogspot.com/2010/04/god-of-war-critique-part-2-of-6.html' title='God of War Critique (part 2 of 6)'/><author><name>Ed</name><uri>http://www.blogger.com/profile/01076852026374103929</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_-mh9VEm0QEM/S65FXuAVUrI/AAAAAAAAAAM/6bYz7wRHkUY/S220/lumberjack_bangormn-crp.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9163068340905259815.post-469626370345713782</id><published>2010-04-15T20:54:00.000-07:00</published><updated>2011-05-10T19:16:50.243-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><title type='text'>God of War Critique (Part 1 of 6)</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;link href="file:///C:%5CDOCUME%7E1%5CHP_ADM%7E1.ED%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml" rel="File-List"&gt;&lt;/link&gt;&lt;o:smarttagtype name="place" namespaceuri="urn:schemas-microsoft-com:office:smarttags"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype name="country-region" namespaceuri="urn:schemas-microsoft-com:office:smarttags"&gt;&lt;/o:smarttagtype&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0in; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.25in 1.0in 1.25in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;  &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left;"&gt;Here's the first part of my critique of &lt;i&gt;God of War&lt;/i&gt;. It took me about a week or so to tear through the game on a literary level, and my digging revealed some pretty sweet concepts. You might be thinking, "But I thought &lt;i&gt;God of War&lt;/i&gt; was about living my fantasy of being an actual man?" Well I say you are wrong! In &lt;i&gt;God of War&lt;/i&gt; (the first of the series, at least), there is a surprisingly deep and interesting story. I'll be posting the rest of my findings over the week.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="color: #45818e;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #9fc5e8; font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;b&gt;&lt;i&gt;God of War&lt;/i&gt;: There is a Story&lt;/b&gt; &lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;God of War&lt;/i&gt;, a game created so that players can experience the word “epic” in the bloodiest way possible, has a pretty strong story that occasionally falls apart under careful scrutiny. The story is intriguing and fun to live, as the player watches the protagonist, Kratos, rise from the emotional dirt to absolute and solemn glory. I say “emotional” because the game brings out sentiments that are very important in understanding the protagonist, and this makes for a richer and deeper story. A lot of the environments, as well as the tasks, convey something about Kratos and his internal conflict, which is the crux of the story. &lt;i&gt;God of War&lt;/i&gt; was also one of the first games to involve a lot of background action; stuff that didn’t directly affect the player but said something about the current situation. One thing that will go without saying for most of this critique is that &lt;i&gt;God of War&lt;/i&gt;'s gameplay and story mesh well, and this is more important than some people might think. &lt;/div&gt;&lt;/div&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 0px; margin-right: auto; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://library.thinkquest.org/07aug/00137/mythology_files/myth_and_games/god_of_war.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://library.thinkquest.org/07aug/00137/mythology_files/myth_and_games/god_of_war.jpg" width="227" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr style="color: #6aa84f;"&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I hope there yet lives an Athenian Chiropractor!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;link href="file:///C:%5CDOCUME%7E1%5CHP_ADM%7E1.ED%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml" rel="File-List"&gt;&lt;/link&gt;&lt;o:smarttagtype name="place" namespaceuri="urn:schemas-microsoft-com:office:smarttags"&gt;&lt;/o:smarttagtype&gt;&lt;o:smarttagtype name="country-region" namespaceuri="urn:schemas-microsoft-com:office:smarttags"&gt;&lt;/o:smarttagtype&gt;&lt;style&gt;&lt;!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal	{mso-style-parent:"";	margin:0in;	margin-bottom:.0001pt;	mso-pagination:widow-orphan;	font-size:12.0pt;	font-family:"Times New Roman";	mso-fareast-font-family:"Times New Roman";}@page Section1	{size:8.5in 11.0in;	margin:1.0in 1.25in 1.0in 1.25in;	mso-header-margin:.5in;	mso-footer-margin:.5in;	mso-paper-source:0;}div.Section1	{page:Section1;}--&gt;&lt;/style&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Let’sstart at the beginning, and the somewhat surprising introduction. The gamekicks off with Kratos flinging himself off of the highest cliff in all of &lt;st1:country-region&gt;&lt;st1:place&gt;Greece&lt;/st1:place&gt;&lt;/st1:country-region&gt;.This may come as a surprise to the player who, due to trailers or the game's general popularity, probably believed thisguy to be the baddest ass of badassery. Why would a character, who practicallyshowers in the innards of his enemies, do something that says he's notsuch a tough guy after all? Firstly, its an attention grabber. Secondly, this scene tells the player right off the bat thatthis isn’t just a mindless action-game, and there's a nice character drivenstory to be appreciated. This scene offers a mystery to be revealed throughoutthe course of the game; how did Kratos come to this tragic end?&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;The writers, or whoever was responsible,must’ve hoped that the player would keep this scene in mind, so that he/shewould keep track of how Kratos is affected by the situations around him. Theplayer eventually gets a grasp of who Kratos is, and why they should care abouthim. (I put so much emphasis on this because of the sequel, which bastardizesKratos and makes him a 1-D ball of rage with little depth). To avoid lettingthe player make assumptions for too long, the game transitions to a time beforeKratos decided to greet the waters at mach 1. &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="color: #45818e; font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;b style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;THE &lt;/b&gt;&lt;st1:place style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;b&gt;AEGEAN SEA&lt;/b&gt;&lt;/st1:place&gt;&lt;br /&gt;&lt;br /&gt;&lt;link href="file:///C:%5CDOCUME%7E1%5CHP_ADM%7E1.ED%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml" rel="File-List"&gt;&lt;/link&gt;&lt;o:smarttagtype name="place" namespaceuri="urn:schemas-microsoft-com:office:smarttags"&gt;&lt;/o:smarttagtype&gt;&lt;style&gt;&lt;!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal	{mso-style-parent:"";	margin:0in;	margin-bottom:.0001pt;	mso-pagination:widow-orphan;	font-size:12.0pt;	font-family:"Times New Roman";	mso-fareast-font-family:"Times New Roman";}@page Section1	{size:8.5in 11.0in;	margin:1.0in 1.25in 1.0in 1.25in;	mso-header-margin:.5in;	mso-footer-margin:.5in;	mso-paper-source:0;}div.Section1	{page:Section1;}--&gt;&lt;/style&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="color: #666666; font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-indent: 0.5in;"&gt;&lt;div&gt;The player isdropped into a chaotic situation amidst a fleet of ships, ignorant of howKratos got there or why he’s there in the first place. This fleet definitelydoesn’t belong to Kratos, nor does he belong to it, as nobody seems torecognize him. I just assume that Kratos was guided here by the gods. It’s alsonot explained why there are so many undead minions ripping up the place. In anycase, clarity isn’t too important here. The &lt;st1:place&gt;Aegean Sea&lt;/st1:place&gt;is mostly a framework for Kratos’ epic deeds, a hint at his infamous past, anda look into his psyche.&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Ships are wreckedupon a jagged coast, people are dying left and right, the legendary Hydratorments the survivors, and all the while Kratos is culling baddies amidst araging sea-storm. The game eventually explains that Kratos has some skeletonsin his closet, and the only thing that brings him any solace is endlesslywandering across the sea. With this knowledge, let us begin the deconstruction.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;The sea and theHydra are the most powerful symbols here, and the two go hand in hand. The seacan represent a number of things, and most of which are relevant to this story.The sea can be a symbol of the cycle of life, the unconscious, or even the feminineside of the mind. We’ve already been given a burly protagonist who justsurprised us with his own suicide, so a lot of the representation is obvious.Something happened in Kratos’ past that really messed him up, and his presentsituation on the sea reflects this. A storm thunders overhead, the sea ischurning and crashing, and crewmen wail upon broken ships because a vilemonster rose from beneath the angry waters to destroy them. The whole situationis a nice way of depicting Kratos’ emotional and mental state, as well as howhe judges himself.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;Kratos is a torturous person with a tortured soul. He is built of fury,sadness, desperation, and a hint of madness. His fury and sadness are reflected in the storm and sea. The Hydra could be a manifestation of his monstrous side,as well as its control over him. It almost like he’s fighting himself (I wonderif that pops up again, later (It does)).&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;The Hydra takes alot of the spotlight in the introduction, so let’s take a deeper look. TheHydra is a creature that lives buried in the earth whose many heads canregenerate when damaged or destroyed (often growing two more heads in place of one), making the beast nearly immortal. Because of this, the Hydra canrepresent hopelessness, which brings us back to dear old Kratos, whose onlycomfort from his past is in getting lost at sea. &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;div style="text-align: right;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;Everyone, saveKratos, is running around flailing their arms and screaming like madmen,utterly stricken with fear. If you haven’t guessed or played the game, Kratosmust do battle with the mighty Hydra; a beast which rose from the watery abyss.So, by extension, Kratos may also be fighting his own hopelessness brought aboutby his past, which he desperately wishes he could bury. By the end of this level, we find out that this is precisely the conflict of the game. &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;Kratos eventuallyconquers the Hydra in a deliciously violent fashion, which serves to show how remarkablyable this particular hero is. However, Kratos isn’t the goodly type. &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;After playingthrough the &lt;st1:place&gt;Aegean Sea&lt;/st1:place&gt;, we get a sense of how dark andsinister our hero is. As Kratos rampages across the ship decks, he comes acrossa lone survivor. Upon seeing Kratos, this guy locks himself behind bars, andscreams like a lunatic about how he doesn’t want Kratos of all people to savehim. He rants about how Kratos is a monster and pretty much the worst thing tohappen, ever. The player must consider that this guy is so afraid of Kratosthat he locks himself in a wrecked ship that’s getting torn asunder by abeast that the gods don’t even know what to do with (That has to say something).&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;After Kratosbrutalizes the Hydra, he saunters straight into the thing’s throat to fetch akey he’s been looking for. It just so happens to hang about the neck of adangling captain that got gobbled up prior. Kratos nonchalantly rips the keyfrom his neck and boots the captain toward his surely horrifying and corrosivedeath. &lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: left; text-indent: 0.5in;"&gt;Now that he hasthis special key, and because I assume Kratos has a soft spot for crying women (Iwonder if that means something (it does)), he feels the need to return to aroom filled with them, to unlock the door. As he could’ve guessed from thefrantic screaming before, everyone therein has been slaughtered. Kratosmassacres the present foes and reflects on the tragedy before him, mostlybecause the sight is a parallel to that dastardly thing in his past. Since thiswhole level is pretty much a projection of Kratos’ inner conflict, itsinteresting to note that this room was locked away, much like his past. &amp;nbsp; &amp;nbsp; -- &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9163068340905259815-469626370345713782?l=edmcguire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://edmcguire.blogspot.com/feeds/469626370345713782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://edmcguire.blogspot.com/2010/04/god-of-war-critique-part-1-of-6.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/469626370345713782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/469626370345713782'/><link rel='alternate' type='text/html' href='http://edmcguire.blogspot.com/2010/04/god-of-war-critique-part-1-of-6.html' title='God of War Critique (Part 1 of 6)'/><author><name>Ed</name><uri>http://www.blogger.com/profile/01076852026374103929</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_-mh9VEm0QEM/S65FXuAVUrI/AAAAAAAAAAM/6bYz7wRHkUY/S220/lumberjack_bangormn-crp.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9163068340905259815.post-3069035039703157423</id><published>2010-04-15T18:40:00.000-07:00</published><updated>2010-04-15T18:40:53.714-07:00</updated><title type='text'>God of War 1 critique is done!</title><content type='html'>My critique of the first game of the series is complete, and I'll be submitting it in pieces over time. The first part will be up soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9163068340905259815-3069035039703157423?l=edmcguire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://edmcguire.blogspot.com/feeds/3069035039703157423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://edmcguire.blogspot.com/2010/04/god-of-war-1-critique-is-done.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/3069035039703157423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/3069035039703157423'/><link rel='alternate' type='text/html' href='http://edmcguire.blogspot.com/2010/04/god-of-war-1-critique-is-done.html' title='God of War 1 critique is done!'/><author><name>Ed</name><uri>http://www.blogger.com/profile/01076852026374103929</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_-mh9VEm0QEM/S65FXuAVUrI/AAAAAAAAAAM/6bYz7wRHkUY/S220/lumberjack_bangormn-crp.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9163068340905259815.post-266014500090467924</id><published>2010-03-27T14:04:00.000-07:00</published><updated>2010-03-27T14:04:40.798-07:00</updated><title type='text'>The God of War Series</title><content type='html'>So, with God of War 3 hot off the shelves and Greek Mythology on my  mind, I've decided to write about the God of War series. The series is  known for its great action and high adventure, but do the games boast a  strong story? With my next entry I'll talk about how God of War I had a great story, how II fucked it up, and how III almost saved it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9163068340905259815-266014500090467924?l=edmcguire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://edmcguire.blogspot.com/feeds/266014500090467924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://edmcguire.blogspot.com/2010/03/god-of-war-series.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/266014500090467924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9163068340905259815/posts/default/266014500090467924'/><link rel='alternate' type='text/html' href='http://edmcguire.blogspot.com/2010/03/god-of-war-series.html' title='The God of War Series'/><author><name>Ed</name><uri>http://www.blogger.com/profile/01076852026374103929</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_-mh9VEm0QEM/S65FXuAVUrI/AAAAAAAAAAM/6bYz7wRHkUY/S220/lumberjack_bangormn-crp.jpg'/></author><thr:total>0</thr:total></entry></feed>
